Krieger_Onehand_Staff1
1 bonus2
2 bMagicAddRace,RC_DemiHuman,15;
3 bonus2
4 bMagicAddRace,RC_Player_Human,15;
5 .@r
6 =
7 getrefine();
8 bonus2
9 bIgnoreMdefRaceRate,RC_DemiHuman,25
10 +
11 ((.@r
12 5)
13 ?
14 5
15 :
16 0);
17 bonus2
18 bIgnoreMdefRaceRate,RC_Player_Human,25
19 +
20 ((.@r
21 5)
22 ?
23 5
24 :
25 0);
26 bonus
27 bUnbreakableWeapon;
28 if
29 (.@r
30 8)
31 {
32 bonus
33 bMatkRate,5;
34 bonus
35 bVariableCastrate,-5;
36 bonus
37 bDelayrate,-5;
38 }