R_Knuckle
1 .@r
2 =
3 getrefine();
4 bonus
5 bLongAtkRate,15;
6 bonus
7 bBaseAtk,4*.@r;
8 if
9 (.@r
10 =9)
11 {
12 bonus2
13 bSkillAtk,"SR_RAMPAGEBLASTER",20;
14 }
15 if
16 (.@r
17 =11)
18 {
19 bonus2
20 bAddRace,RC_Undead,20;
21 bonus2
22 bAddRace,RC_Angel,20;
23 bonus2
24 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;
25 }