Agudo_Filo
1 .@r
2 =
3 getrefine();
4 bonus
5 bCritAtkRate,5;
6 bonus
7 bBaseAtk,4*.@r;
8 if
9 (.@r
10 =9)
11 bonus2
12 bAddSize,Size_All,15;
13 if
14 (.@r
15 =11)
16 {
17 bonus
18 bUnbreakableWeapon;
19 bonus2
20 bAddClass,Class_All,7;
21 }