Mirage_Shotgun
1 .@r
2 =
3 getrefine();
4 bonus
5 bSplashRange,1;
6 bonus2
7 bSkillAtk,"RL_SLUGSHOT",(readparam(bStr)/10)*7;
8 bonus
9 bBaseAtk,2*getskilllv("GS_SNAKEEYE");
10 if
11 (readparam(bStr)
12 =110)
13 bonus2
14 bSkillAtk,"RL_SLUGSHOT",30;
15 if
16 (.@r
17 =7)
18 {
19 bonus
20 bBaseAtk,30;
21 bonus
22 bHit,5;
23 }
24 if
25 (.@r
26 =9)
27 {
28 bonus
29 bBaseAtk,30;
30 bonus
31 bHit,5;
32 }