Variant_Shotgun
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus
7 bSplashRange,1;
8 bonus2
9 bSubRace,RC_Player_Human,30;
10 bonus2
11 bSkillAtk,"RL_SLUGSHOT",7*(readparam(bStr)/10);
12 if
13 (readparam(bStr)
14 =110)
15 {
16 bonus2
17 bSkillAtk,"RL_SLUGSHOT",30;
18 }
19 if
20 (.@r
21 =7)
22 {
23 bonus2
24 bAddRace,RC_All,5;
25 bonus2
26 bSubRace,RC_Player_Human,5;
27 }
28 if
29 (.@r
30 =9)
31 {
32 bonus2
33 bAddRace,RC_All,5;
34 bonus2
35 bSubRace,RC_Player_Human,5;
36 }