Golden_L_Launcher
1 .@r
2 =
3 getrefine();
4 bonus
5 bLongAtkRate,3*(.@r/2);
6 bonus
7 bBaseAtk,15*(.@r/3);
8 if
9 (.@r
10 =
11 7)
12 {
13 .@val
14 =
15 15;
16 if
17 (.@r
18 =
19 9)
20 {
21 bonus2
22 bSkillCooldown,"RL_D_TAIL",-1000;
23 if
24 (.@r
25 =
26 11)
27 {
28 .@val
29 +=
30 15;
31 }
32 }
33 bonus2
34 bSkillAtk,"RL_D_TAIL",.@val;
35 }